#ifndef __CONFIG_H__
#define __CONFIG_H__

#define PI 3.1415926535

#define NFG_PATH	"demo.nfg"		//path of nfg file
#define TGA_PATH	"demo.tga"		//path of TGA file

#define USE_DRAW_TRIANGLE 0
#define USE_AUTO_TRANFORM 0

#if USE_DRAW_TRIANGLE
	#define SHADER_FS_PATH	"../Resources/Shaders/TriangleShaderFS_simple.fs"
	#define SHADER_VS_PATH	"../Resources/Shaders/TriangleShaderVS_simple.vs"
#else
	#define SHADER_FS_PATH	"../Resources/Shaders/TriangleShaderFS.fs"
	#define SHADER_VS_PATH	"../Resources/Shaders/TriangleShaderVS.vs"
#endif //USE_DRAW_TRIANGLE


GLuint vboId; //vertex buffer object
GLuint eboId; //Element buffer object

Shaders myShaders;

//Add texture
GLuint textureID; //ID texture
GLfloat angleX = 0.0;
GLfloat angleY = 0.0;

GLuint numIndices;
GLuint numVertex;

//--- matrix ---------

float m_pos[3]={0.0, -0.5, -5.0};

#endif